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ASHEN | Nightstorm Isle

Concept work done for ASHEN's DLC - Nightstorm Isle. 2018.
Project Lead: Pat Dunal.
For more info, check out our blog post discussing the Art of Nightstorm Isle:
https://www.ashen-game.com/news/behind-the-art-how-nightstorm-isle-came-to-life
For some shots of the final game, head over to our Environment Artists pages:
https://www.artstation.com/isaiah
https://www.artstation.com/davidperyman
https://www.artstation.com/patdunal

The acrid shores of Nightstorm Isle.

The acrid shores of Nightstorm Isle.

ASHEN | Nightstorm Isle DLC Trailer

Nightstorm Isle itself. Whakaari/White Island was a major inspiration for this area.

Nightstorm Isle itself. Whakaari/White Island was a major inspiration for this area.

Kol's humble abode. Built using wrecks that have washed up on the Isle's shores over many years.

Kol's humble abode. Built using wrecks that have washed up on the Isle's shores over many years.

Entrance to the Caves.

Entrance to the Caves.

First signs of life.

First signs of life.

Spawning Chambers. First Encounter with the new Bral.

Spawning Chambers. First Encounter with the new Bral.

A glimpse out of the mouth of the caves.

A glimpse out of the mouth of the caves.

The Great Underground Bral City.

The Great Underground Bral City.

Ishra's Base.

Ishra's Base.

Hub Rooms of the Lower Cave Systems.

Hub Rooms of the Lower Cave Systems.

Riak's Prison - Phase 1.

Riak's Prison - Phase 1.

Riak's Prison - Phase 2!!

Riak's Prison - Phase 2!!

Colourscript that we devised that really helped guide us throughout production.

Colourscript that we devised that really helped guide us throughout production.