During this time I have contributed Concept Art & Illustration to various projects & clients.
- Character Design for live-action TV
- Environment & Keyframe Artwork for film & games
- Visual Development & Art Direction for VR experience
- Story Development & Illustration for an indie Graphic novel
Working as Concept Artist & Illustrator on "The Bad Karmas", the first boardgame IP for Xplored's innovative tabletop platform, Teburu. This involved concepts & illustrations for characters, weapons, creatures, keyframes & maps for Conventions and leading up to the Kickstarter campaign.
See it at teburu.net
Working remote for studio based in Vancouver, Canada.
Responsible for generating visdev & concept design for CG-animated virtual productions, including "Gossamer", encompassing environments, characters, keyframes, and show logos.
Helping to drive art direction, working with Seniors & Leads, whilst also overseeing the work of Junior artists.
I acted as Concept Artist on ASHEN, A44's first shipped title, as well as the DLC, Nightstorm Isle.
I also contributed heavily to the visual development of their next title, Flintlock: The Siege of Dawn.
My responsibilities encompassed everything from designing for Environments, Characters & Props through to assisting with Promotional & Marketing material.
Acting as Lead Conceptual Designer, Storyboard Artist, Digital Matte Painter, 3D Modeller, 3D Look Development Artist across numerous (unannounced) IP, predominantly children's TV & animation.
Generating 3D Props and Backgrounds for Marvel Animation properties, including Avenger's Assemble, Hulk and the Agents of S.M.A.S.H., and Guardians of the Galaxy.